Forward (you don’t need to read this bit)
I need an exercise in writing, because I’m good. But I’m so out of practice with any sort of actual creative writing that I’ve forgotten how to spell creative without auto-correct’s help. Seriously, for the last three or four years it’s been research papers and professional-grade writing that has been starving my inner child. I haven’t written anything creative since my last couple of tumblr posts, which were painful to read back to myself. But they gave me an appetite for more. So here’s me summing up our last few D&D campaigns, which have actually been pretty compelling.
It’s one part instructional, because I roll that way. It’s another part story-telling, and that’s because of my players, who play endearing (if tragically static) characters. And it all started… with a PLOT HOOK.
Part I (actually start reading now)
So my players generally like to abuse mithral armor, and who wouldn’t? It’s fucking awesome! So I start them out in a large city where mithral would be readily available. Normally. But AHhh, there’s a mithra shortage! Why? Because the dwarves who normally produce it have been evicted by a cult of Derro.
Now, dwarves pride themselves on the defense of their mountain strongholds and this is not different. These dwarves, who have taken up residence in a nearby village of humans, are FURIOUS. But the problem is that their home is very difficult to assault because they built it that way. Meanwhile the Derro, who are exceptional practitioners of the dark arts, are busy summoning undead and demons to guard the place. That’s when the PCs show up.
These PCs have been travelling for many days to where the trouble takes place. And they have been harassed by griffons the whole way up. So when they get to the village of Mae Narath, they are tired and wounded, and the town has nearly nothing to spare them by way of aid because of the trouble they’ve been having.
The dwarves have made themselves useful by integrating into the town militia. The downside to this is that there is now some racial tension. Humans and dwarves are not working very well together, and thus can barely repel the raiding parties sent down by the Derro from the mountains. So far, the Derro have established a forward position near the town of Mae Narath, which they use to make life miserable for the inhabitants. This forward base is resupplied by the token force of Derro sorcerers at the dwarve’s former stronghold. So the PCs are contracted (jointly!) by Mae Narath’s Militia captain, Josshia Terrath, and the master dwarven smith, Griswold Giantsbain. Their mission? To circle around the Derro advance base and cut off supplies to it by raiding the dwarven stronghold (i.e. a dungeon crawl). Thus begins the first adventure.